Category: Features

Three and Out – ‘Anthem’

Throughout my weeks of attempting to play this game and an additional week of waiting for Anthem to stop bricking consoles, this was the main impression I had: Anthem sucks. I’ve never before struggled...

Why I Quit Playing ‘Hollow Knight’

This past weekend, after 27 hours in the game, I made the decision to stop streaming Hollow Knight. This was an emotional decision to make, because Hollow Knight is such a masterfully crafted piece...

Does ’Owlboy’ Earn its Wings?

Owlboy is one of the most visually charming and beautifully crafted video games that I have ever had the pleasure of playing. Every pixel in this retro-style 2D platformer bursts with exuberance. From the meek...

Three and Out – ‘Vignettes’

Everything is connected to everything else. Life is a fluid series of reinventing and shifting perspectives. Some video games capture this message in linear, narrative ways. Other games abstractly demonstrate this schema to us,...

Three and Out – ‘Psychonauts’

It is Ben’s recommendation that you listen to Peter Mcconnell’s score while you read the review. Playing Psychonauts felt like being sucked through a time portal to the portion of my life where I...

‘Cuphead’ and Expert Boss Design

Cuphead is one of those games that seemed to thrive on pure aesthetic alone. The classic cartoon art-style instantly captivated audiences of all ages, while the big band orchestra perfectly encapsulated the bygone era....

‘Titanfall 2’: More Than a Shooter

Titanfall 2 might seem like a clone of a Modern Warfare or Call of Duty game that makes itself “different” by including robots, armored suits, and a seriously enjoyable wall running feature, but reducing...

Three and Out – ‘Ashen’

On its surface, Ashen is a collection of inspired mechanics. There will be, and already have been, countless comparisons to Dark Souls – with many of those comparisons being warranted. There is slow, calculated...

Roundtable: Companion Characters

Question:  What role do side characters have in games? Specifically companion characters, not just NPCs. How do character companions influence the story, drive the narrative, and affect the gameplay? Ben: Companions, and the way...

‘One Hand Clapping’: A Sonorous Sensation

One Hand Clapping combines unexpected gameplay mechanics, lore, and surprisingly silent storytelling. The premise is generally a mystery. You are dropped into a world swirling with atmosphere and intrigue, something deeply reminiscent of how...

The Ten Worst Tutorials Ever

  One of the worst things in video games is the mandatory tutorial. It severs any chance of replaying a game and enjoying it in full (there will always be that part that you have to...