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		<title>The Ludonarrative Podcast</title>
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		<description>A long form podcast that analyzes the intersection between gameplay and narrative. Hosts Blake Guthrie and Preston Johnson aim to answer a simple question. How do game mechanics tell stories?</description>
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		<itunes:summary>A long form podcast that analyzes the intersection between gameplay and narrative. Hosts Blake Guthrie and Preston Johnson aim to answer a simple question. How do game mechanics tell stories?</itunes:summary>
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		<googleplay:author><![CDATA[Epilogue Gaming]]></googleplay:author>
						<googleplay:description>A long form podcast that analyzes the intersection between gameplay and narrative. Hosts Blake Guthrie and Preston Johnson aim to answer a simple question. How do game mechanics tell stories?</googleplay:description>
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<item>
	<title>Super Mario Odyssey</title>
	<link>https://epiloguegaming.com/podcast/super-mario-odyssey/</link>
	<pubDate>Fri, 01 Mar 2019 05:00:30 +0000</pubDate>
	<dc:creator><![CDATA[Epilogue Gaming]]></dc:creator>
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	<description><![CDATA[In this month's episode of LudonarrativeFM, Preston and Blake journey through the many joyful kingdoms in Super Mario Odyssey (2017). This bouncy and boisterous 3D platformer boasts a bunch of boundless fun and movement tech. We begin by critiquing and pulling this game apart for being over-hyped and simplistic, but end by celebrating the abundance of creativity and polish in this Mario installment. This episode asks: in what ways does Mario Odyssey fit into discussions of ludonarrative?

Support LudonarrativeFM: Patreon.com/EpilogueGaming
For more discussions like these: EpilogueGaming.com
Chat with us on Twitter: LudonarrativeFM
Chat with us on Twitch: Twitch.tv/LudoFM
Join the Epilogue Discord: discord.gg/yzD2kMT]]></description>
	<itunes:subtitle><![CDATA[In this months episode of LudonarrativeFM, Preston and Blake journey through the many joyful kingdoms in Super Mario Odyssey (2017). This bouncy and boisterous 3D platformer boasts a bunch of boundless fun and movement tech. We begin by critiquing and pu]]></itunes:subtitle>
	<itunes:title><![CDATA[Super Mario Odyssey]]></itunes:title>
	<itunes:season>2</itunes:season>
	<content:encoded><![CDATA[In this month's episode of LudonarrativeFM, Preston and Blake journey through the many joyful kingdoms in Super Mario Odyssey (2017). This bouncy and boisterous 3D platformer boasts a bunch of boundless fun and movement tech. We begin by critiquing and pulling this game apart for being over-hyped and simplistic, but end by celebrating the abundance of creativity and polish in this Mario installment. This episode asks: in what ways does Mario Odyssey fit into discussions of ludonarrative?

Support LudonarrativeFM: Patreon.com/EpilogueGaming
For more discussions like these: EpilogueGaming.com
Chat with us on Twitter: LudonarrativeFM
Chat with us on Twitch: Twitch.tv/LudoFM
Join the Epilogue Discord: discord.gg/yzD2kMT]]></content:encoded>
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	<itunes:summary><![CDATA[In this month's episode of LudonarrativeFM, Preston and Blake journey through the many joyful kingdoms in Super Mario Odyssey (2017). This bouncy and boisterous 3D platformer boasts a bunch of boundless fun and movement tech. We begin by critiquing and pulling this game apart for being over-hyped and simplistic, but end by celebrating the abundance of creativity and polish in this Mario installment. This episode asks: in what ways does Mario Odyssey fit into discussions of ludonarrative?

Support LudonarrativeFM: Patreon.com/EpilogueGaming
For more discussions like these: EpilogueGaming.com
Chat with us on Twitter: LudonarrativeFM
Chat with us on Twitch: Twitch.tv/LudoFM
Join the Epilogue Discord: discord.gg/yzD2kMT]]></itunes:summary>
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		<title>Super Mario Odyssey</title>
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	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>01:43:51</itunes:duration>
	<itunes:author><![CDATA[Epilogue Gaming]]></itunes:author>	<googleplay:description><![CDATA[In this month's episode of LudonarrativeFM, Preston and Blake journey through the many joyful kingdoms in Super Mario Odyssey (2017). This bouncy and boisterous 3D platformer boasts a bunch of boundless fun and movement tech. We begin by critiquing and pulling this game apart for being over-hyped and simplistic, but end by celebrating the abundance of creativity and polish in this Mario installment. This episode asks: in what ways does Mario Odyssey fit into discussions of ludonarrative?

Support LudonarrativeFM: Patreon.com/EpilogueGaming
For more discussions like these: EpilogueGaming.com
Chat with us on Twitter: LudonarrativeFM
Chat with us on Twitch: Twitch.tv/LudoFM
Join the Epilogue Discord: discord.gg/yzD2kMT]]></googleplay:description>
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	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Undertale</title>
	<link>https://epiloguegaming.com/podcast/undertale/</link>
	<pubDate>Fri, 01 Feb 2019 00:39:15 +0000</pubDate>
	<dc:creator><![CDATA[Epilogue Gaming]]></dc:creator>
	<guid isPermaLink="false">https://epiloguegaming.com/?post_type=podcast&#038;p=6990</guid>
	<description><![CDATA[In this month's episode of LudonarrativeFM, Preston and Blake laugh and wonder at Toby Fox's unforgettably idiosyncratic game, Undertale (2015). This narratively complex and multifaceted game ensnares the player in a multitude of unique situations that only video games could provide. Your expectations will be undermined, played with, tricked, and reinvented. Undertale proves that characters are perhaps the most powerful vehicle towards meaningful plot and consequence.



Support LudonarrativeFM: Patreon.com/EpilogueGaming

For more discussions like these: EpilogueGaming.com

Chat with us on Twitter: @LudonarrativeFM

Chat with us on Twitch: Twitch.tv/LudoFM

Join the Epilogue Discord: discord.gg/yzD2kMT]]></description>
	<itunes:subtitle><![CDATA[In this months episode of LudonarrativeFM, Preston and Blake laugh and wonder at Toby Foxs unforgettably idiosyncratic game, Undertale (2015). This narratively complex and multifaceted game ensnares the player in a multitude of unique situations that onl]]></itunes:subtitle>
	<itunes:episodeType>full</itunes:episodeType>
	<itunes:title><![CDATA[Undertale]]></itunes:title>
	<itunes:season>2</itunes:season>
	<content:encoded><![CDATA[In this month's episode of LudonarrativeFM, Preston and Blake laugh and wonder at Toby Fox's unforgettably idiosyncratic game, Undertale (2015). This narratively complex and multifaceted game ensnares the player in a multitude of unique situations that only video games could provide. Your expectations will be undermined, played with, tricked, and reinvented. Undertale proves that characters are perhaps the most powerful vehicle towards meaningful plot and consequence.



Support LudonarrativeFM: Patreon.com/EpilogueGaming

For more discussions like these: EpilogueGaming.com

Chat with us on Twitter: @LudonarrativeFM

Chat with us on Twitch: Twitch.tv/LudoFM

Join the Epilogue Discord: discord.gg/yzD2kMT]]></content:encoded>
	<enclosure url="https://episodes.castos.com/epiloguegaming/Undertale.mp3" length="185726387" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[In this month's episode of LudonarrativeFM, Preston and Blake laugh and wonder at Toby Fox's unforgettably idiosyncratic game, Undertale (2015). This narratively complex and multifaceted game ensnares the player in a multitude of unique situations that only video games could provide. Your expectations will be undermined, played with, tricked, and reinvented. Undertale proves that characters are perhaps the most powerful vehicle towards meaningful plot and consequence.



Support LudonarrativeFM: Patreon.com/EpilogueGaming

For more discussions like these: EpilogueGaming.com

Chat with us on Twitter: @LudonarrativeFM

Chat with us on Twitch: Twitch.tv/LudoFM

Join the Epilogue Discord: discord.gg/yzD2kMT]]></itunes:summary>
	<itunes:image href="https://i0.wp.com/epiloguegaming.com/wp-content/uploads/2017/10/Webp.net-resizeimage-3.png?fit=2700%2C2040&#038;ssl=1"></itunes:image>
	<image>
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		<title>Undertale</title>
	</image>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>02:08:58</itunes:duration>
	<itunes:author><![CDATA[Epilogue Gaming]]></itunes:author>	<googleplay:description><![CDATA[In this month's episode of LudonarrativeFM, Preston and Blake laugh and wonder at Toby Fox's unforgettably idiosyncratic game, Undertale (2015). This narratively complex and multifaceted game ensnares the player in a multitude of unique situations that only video games could provide. Your expectations will be undermined, played with, tricked, and reinvented. Undertale proves that characters are perhaps the most powerful vehicle towards meaningful plot and consequence.



Support LudonarrativeFM: Patreon.com/EpilogueGaming

For more discussions like these: EpilogueGaming.com

Chat with us on Twitter: @LudonarrativeFM

Chat with us on Twitch: Twitch.tv/LudoFM

Join the Epilogue Discord: discord.gg/yzD2kMT]]></googleplay:description>
	<googleplay:image href="https://i0.wp.com/epiloguegaming.com/wp-content/uploads/2017/10/Webp.net-resizeimage-3.png?fit=2700%2C2040&#038;ssl=1"></googleplay:image>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Gris</title>
	<link>https://epiloguegaming.com/podcast/gris/</link>
	<pubDate>Mon, 31 Dec 2018 18:59:20 +0000</pubDate>
	<dc:creator><![CDATA[Epilogue Gaming]]></dc:creator>
	<guid isPermaLink="false">https://epiloguegaming.com/?post_type=podcast&#038;p=6814</guid>
	<description><![CDATA[In this month's episode of LudonarrativeFM, Preston and Blake explore the uniquely artistic and emotional Gris (2018). This melodic platformer envelops you in a swirling watercolor world of hand-animated beauty, illustrating the journey of a young woman through emotional grief and depression. We argue that Gris will be enshrined as an affirming response to the question of whether videogames are art.

Support LudonarrativeFM: Patreon.com/EpilogueGaming 
For more discussions like these: EpilogueGaming.com 
Chat with us on Twitter: LudonarrativeFM 
Chat with us on Twitch: Twitch.tv/LudoFM 
Join the Epilogue Discord: discord.gg/yzD2kMT]]></description>
	<itunes:subtitle><![CDATA[In this months episode of LudonarrativeFM, Preston and Blake explore the uniquely artistic and emotional Gris (2018). This melodic platformer envelops you in a swirling watercolor world of hand-animated beauty, illustrating the journey of a young woman t]]></itunes:subtitle>
	<itunes:episodeType>full</itunes:episodeType>
	<itunes:title><![CDATA[Gris]]></itunes:title>
	<itunes:episode>9</itunes:episode>
	<itunes:season>2</itunes:season>
	<content:encoded><![CDATA[In this month's episode of LudonarrativeFM, Preston and Blake explore the uniquely artistic and emotional Gris (2018). This melodic platformer envelops you in a swirling watercolor world of hand-animated beauty, illustrating the journey of a young woman through emotional grief and depression. We argue that Gris will be enshrined as an affirming response to the question of whether videogames are art.

Support LudonarrativeFM: Patreon.com/EpilogueGaming 
For more discussions like these: EpilogueGaming.com 
Chat with us on Twitter: LudonarrativeFM 
Chat with us on Twitch: Twitch.tv/LudoFM 
Join the Epilogue Discord: discord.gg/yzD2kMT]]></content:encoded>
	<enclosure url="https://episodes.castos.com/epiloguegaming/2.1Gris.mp3" length="119845532" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[In this month's episode of LudonarrativeFM, Preston and Blake explore the uniquely artistic and emotional Gris (2018). This melodic platformer envelops you in a swirling watercolor world of hand-animated beauty, illustrating the journey of a young woman through emotional grief and depression. We argue that Gris will be enshrined as an affirming response to the question of whether videogames are art.

Support LudonarrativeFM: Patreon.com/EpilogueGaming 
For more discussions like these: EpilogueGaming.com 
Chat with us on Twitter: LudonarrativeFM 
Chat with us on Twitch: Twitch.tv/LudoFM 
Join the Epilogue Discord: discord.gg/yzD2kMT]]></itunes:summary>
	<itunes:image href="https://i0.wp.com/epiloguegaming.com/wp-content/uploads/2017/10/Webp.net-resizeimage-3.png?fit=2700%2C2040&#038;ssl=1"></itunes:image>
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		<title>Gris</title>
	</image>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>01:39:52</itunes:duration>
	<itunes:author><![CDATA[Epilogue Gaming]]></itunes:author>	<googleplay:description><![CDATA[In this month's episode of LudonarrativeFM, Preston and Blake explore the uniquely artistic and emotional Gris (2018). This melodic platformer envelops you in a swirling watercolor world of hand-animated beauty, illustrating the journey of a young woman through emotional grief and depression. We argue that Gris will be enshrined as an affirming response to the question of whether videogames are art.

Support LudonarrativeFM: Patreon.com/EpilogueGaming 
For more discussions like these: EpilogueGaming.com 
Chat with us on Twitter: LudonarrativeFM 
Chat with us on Twitch: Twitch.tv/LudoFM 
Join the Epilogue Discord: discord.gg/yzD2kMT]]></googleplay:description>
	<googleplay:image href="https://i0.wp.com/epiloguegaming.com/wp-content/uploads/2017/10/Webp.net-resizeimage-3.png?fit=2700%2C2040&#038;ssl=1"></googleplay:image>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>The Walking Dead</title>
	<link>https://epiloguegaming.com/podcast/the-walking-dead/</link>
	<pubDate>Wed, 01 Aug 2018 22:11:56 +0000</pubDate>
	<dc:creator><![CDATA[Epilogue Gaming]]></dc:creator>
	<guid isPermaLink="false">https://epiloguegaming.com/?post_type=podcast&#038;p=6415</guid>
	<description><![CDATA[In this month's episode of LudonarrativeFM, Preston and Blake relive the harrowing tales of Telltale's The Walking Dead (2012). This episodic series of games frames large swaths of its narrative in terms of player choice, making you feel like a deep part of moral decisionmaking. The unforgettable relationship between Lee and Clementine binds these otherwise horrible and gruesome plots together in a beautiful and lasting way.

Support LudonarrativeFM: Patreon.com/EpilogueGaming 
For more discussions like these: EpilogueGaming.com 
Chat with us on Twitter: LudonarrativeFM 
Chat with us on Twitch: Twitch.tv/LudonarrativeFM 
Join the Epilogue Discord: discord.gg/yzD2kMT]]></description>
	<itunes:subtitle><![CDATA[In this months episode of LudonarrativeFM, Preston and Blake relive the harrowing tales of Telltales The Walking Dead (2012). This episodic series of games frames large swaths of its narrative in terms of player choice, making you feel like a deep part o]]></itunes:subtitle>
	<itunes:title><![CDATA[The Walking Dead]]></itunes:title>
	<itunes:episode>8</itunes:episode>
	<itunes:season>1</itunes:season>
	<content:encoded><![CDATA[In this month's episode of LudonarrativeFM, Preston and Blake relive the harrowing tales of Telltale's The Walking Dead (2012). This episodic series of games frames large swaths of its narrative in terms of player choice, making you feel like a deep part of moral decisionmaking. The unforgettable relationship between Lee and Clementine binds these otherwise horrible and gruesome plots together in a beautiful and lasting way.

Support LudonarrativeFM: Patreon.com/EpilogueGaming 
For more discussions like these: EpilogueGaming.com 
Chat with us on Twitter: LudonarrativeFM 
Chat with us on Twitch: Twitch.tv/LudonarrativeFM 
Join the Epilogue Discord: discord.gg/yzD2kMT]]></content:encoded>
	<enclosure url="https://episodes.castos.com/epiloguegaming/1.8TelltaleTheWalkingDead.mp3" length="147885368" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[In this month's episode of LudonarrativeFM, Preston and Blake relive the harrowing tales of Telltale's The Walking Dead (2012). This episodic series of games frames large swaths of its narrative in terms of player choice, making you feel like a deep part of moral decisionmaking. The unforgettable relationship between Lee and Clementine binds these otherwise horrible and gruesome plots together in a beautiful and lasting way.

Support LudonarrativeFM: Patreon.com/EpilogueGaming 
For more discussions like these: EpilogueGaming.com 
Chat with us on Twitter: LudonarrativeFM 
Chat with us on Twitch: Twitch.tv/LudonarrativeFM 
Join the Epilogue Discord: discord.gg/yzD2kMT]]></itunes:summary>
	<itunes:image href="https://i0.wp.com/epiloguegaming.com/wp-content/uploads/2017/10/Webp.net-resizeimage-3.png?fit=2700%2C2040&#038;ssl=1"></itunes:image>
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		<url>https://i0.wp.com/epiloguegaming.com/wp-content/uploads/2017/10/Webp.net-resizeimage-3.png?fit=2700%2C2040&#038;ssl=1</url>
		<title>The Walking Dead</title>
	</image>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>02:03:14</itunes:duration>
	<itunes:author><![CDATA[Epilogue Gaming]]></itunes:author>	<googleplay:description><![CDATA[In this month's episode of LudonarrativeFM, Preston and Blake relive the harrowing tales of Telltale's The Walking Dead (2012). This episodic series of games frames large swaths of its narrative in terms of player choice, making you feel like a deep part of moral decisionmaking. The unforgettable relationship between Lee and Clementine binds these otherwise horrible and gruesome plots together in a beautiful and lasting way.

Support LudonarrativeFM: Patreon.com/EpilogueGaming 
For more discussions like these: EpilogueGaming.com 
Chat with us on Twitter: LudonarrativeFM 
Chat with us on Twitch: Twitch.tv/LudonarrativeFM 
Join the Epilogue Discord: discord.gg/yzD2kMT]]></googleplay:description>
	<googleplay:image href="https://i0.wp.com/epiloguegaming.com/wp-content/uploads/2017/10/Webp.net-resizeimage-3.png?fit=2700%2C2040&#038;ssl=1"></googleplay:image>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Pony Island</title>
	<link>https://epiloguegaming.com/podcast/pony-island/</link>
	<pubDate>Mon, 02 Jul 2018 01:27:32 +0000</pubDate>
	<dc:creator><![CDATA[Epilogue Gaming]]></dc:creator>
	<guid isPermaLink="false">https://epiloguegaming.com/?post_type=podcast&#038;p=6369</guid>
	<description><![CDATA[In this month's episode of LudonarrativeFM, Blake and Preston play Pony Island (2016). Pony Island, created by Daniel Mullins, is a deceptive puzzle game that breaks all the rules of how videogames should behave.

Support LudonarrativeFM: Patreon.com/EpilogueGaming 
For more discussions like these: EpilogueGaming.com 
Chat with us on Twitter: LudonarrativeFM 
Chat with us on Twitch: Twitch.tv/LudonarrativeFM
Join the Epilogue Discord: https://discord.gg/yzD2kMT
Who won the 30 Second Recap?: docs.google.com/forms/d/e/1FAIpQL…wform?usp=sf_link]]></description>
	<itunes:subtitle><![CDATA[In this months episode of LudonarrativeFM, Blake and Preston play Pony Island (2016). Pony Island, created by Daniel Mullins, is a deceptive puzzle game that breaks all the rules of how videogames should behave.

Support LudonarrativeFM: Patreon.com/Ep]]></itunes:subtitle>
	<itunes:episodeType>full</itunes:episodeType>
	<itunes:title><![CDATA[Pony Island]]></itunes:title>
	<itunes:episode>7</itunes:episode>
	<itunes:season>1</itunes:season>
	<content:encoded><![CDATA[In this month's episode of LudonarrativeFM, Blake and Preston play Pony Island (2016). Pony Island, created by Daniel Mullins, is a deceptive puzzle game that breaks all the rules of how videogames should behave.

Support LudonarrativeFM: Patreon.com/EpilogueGaming 
For more discussions like these: EpilogueGaming.com 
Chat with us on Twitter: LudonarrativeFM 
Chat with us on Twitch: Twitch.tv/LudonarrativeFM
Join the Epilogue Discord: https://discord.gg/yzD2kMT
Who won the 30 Second Recap?: docs.google.com/forms/d/e/1FAIpQL…wform?usp=sf_link]]></content:encoded>
	<enclosure url="https://episodes.castos.com/epiloguegaming/1.7PonyIsland.mp3" length="72565467" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[In this month's episode of LudonarrativeFM, Blake and Preston play Pony Island (2016). Pony Island, created by Daniel Mullins, is a deceptive puzzle game that breaks all the rules of how videogames should behave.

Support LudonarrativeFM: Patreon.com/EpilogueGaming 
For more discussions like these: EpilogueGaming.com 
Chat with us on Twitter: LudonarrativeFM 
Chat with us on Twitch: Twitch.tv/LudonarrativeFM
Join the Epilogue Discord: https://discord.gg/yzD2kMT
Who won the 30 Second Recap?: docs.google.com/forms/d/e/1FAIpQL…wform?usp=sf_link]]></itunes:summary>
	<itunes:image href="https://i0.wp.com/epiloguegaming.com/wp-content/uploads/2017/10/Webp.net-resizeimage-3.png?fit=2700%2C2040&#038;ssl=1"></itunes:image>
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		<title>Pony Island</title>
	</image>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>01:00:28</itunes:duration>
	<itunes:author><![CDATA[Epilogue Gaming]]></itunes:author>	<googleplay:description><![CDATA[In this month's episode of LudonarrativeFM, Blake and Preston play Pony Island (2016). Pony Island, created by Daniel Mullins, is a deceptive puzzle game that breaks all the rules of how videogames should behave.

Support LudonarrativeFM: Patreon.com/EpilogueGaming 
For more discussions like these: EpilogueGaming.com 
Chat with us on Twitter: LudonarrativeFM 
Chat with us on Twitch: Twitch.tv/LudonarrativeFM
Join the Epilogue Discord: https://discord.gg/yzD2kMT
Who won the 30 Second Recap?: docs.google.com/forms/d/e/1FAIpQL…wform?usp=sf_link]]></googleplay:description>
	<googleplay:image href="https://i0.wp.com/epiloguegaming.com/wp-content/uploads/2017/10/Webp.net-resizeimage-3.png?fit=2700%2C2040&#038;ssl=1"></googleplay:image>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Dark Souls</title>
	<link>https://epiloguegaming.com/podcast/dark-souls/</link>
	<pubDate>Thu, 31 May 2018 20:55:56 +0000</pubDate>
	<dc:creator><![CDATA[Epilogue Gaming]]></dc:creator>
	<guid isPermaLink="false">https://epiloguegaming.com/?post_type=podcast&#038;p=6297</guid>
	<description><![CDATA[In this month's episode of the Ludonarrative Podcast, Blake and Preston talk Dark Souls (2011). Dark Souls is game that seamlessly integrates its lore into storytelling. The game mechanics are a pastiche of classic RPGs, combined in a such a way that has earned Dark Souls a reputation for extreme difficulty. Dark Souls, created by Hidetaka Miyazaki, deliberately leads us nowhere - or so it would seem. We ask how video games establish trust, and how death shapes identities in games.

Support the Ludonarrative Podcast: Patreon.com/EpilogueGaming
For more discussions like these: EpilogueGaming.com
Chat with us on Twitter: LudonarrativeFM
Chat with us on Twitch: Twitch.tv/LudoNarrativePodcast]]></description>
	<itunes:subtitle><![CDATA[In this months episode of the Ludonarrative Podcast, Blake and Preston talk Dark Souls (2011). Dark Souls is game that seamlessly integrates its lore into storytelling. The game mechanics are a pastiche of classic RPGs, combined in a such a way that has ]]></itunes:subtitle>
	<itunes:episodeType>full</itunes:episodeType>
	<itunes:title><![CDATA[Dark Souls]]></itunes:title>
	<itunes:episode>6</itunes:episode>
	<itunes:season>1</itunes:season>
	<content:encoded><![CDATA[In this month's episode of the Ludonarrative Podcast, Blake and Preston talk Dark Souls (2011). Dark Souls is game that seamlessly integrates its lore into storytelling. The game mechanics are a pastiche of classic RPGs, combined in a such a way that has earned Dark Souls a reputation for extreme difficulty. Dark Souls, created by Hidetaka Miyazaki, deliberately leads us nowhere - or so it would seem. We ask how video games establish trust, and how death shapes identities in games.

Support the Ludonarrative Podcast: Patreon.com/EpilogueGaming
For more discussions like these: EpilogueGaming.com
Chat with us on Twitter: LudonarrativeFM
Chat with us on Twitch: Twitch.tv/LudoNarrativePodcast]]></content:encoded>
	<enclosure url="https://episodes.castos.com/epiloguegaming/1.6DarkSouls.mp3" length="83845140" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[In this month's episode of the Ludonarrative Podcast, Blake and Preston talk Dark Souls (2011). Dark Souls is game that seamlessly integrates its lore into storytelling. The game mechanics are a pastiche of classic RPGs, combined in a such a way that has earned Dark Souls a reputation for extreme difficulty. Dark Souls, created by Hidetaka Miyazaki, deliberately leads us nowhere - or so it would seem. We ask how video games establish trust, and how death shapes identities in games.

Support the Ludonarrative Podcast: Patreon.com/EpilogueGaming
For more discussions like these: EpilogueGaming.com
Chat with us on Twitter: LudonarrativeFM
Chat with us on Twitch: Twitch.tv/LudoNarrativePodcast]]></itunes:summary>
	<itunes:image href="https://i0.wp.com/epiloguegaming.com/wp-content/uploads/2017/10/Webp.net-resizeimage-3.png?fit=2700%2C2040&#038;ssl=1"></itunes:image>
	<image>
		<url>https://i0.wp.com/epiloguegaming.com/wp-content/uploads/2017/10/Webp.net-resizeimage-3.png?fit=2700%2C2040&#038;ssl=1</url>
		<title>Dark Souls</title>
	</image>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>01:09:52</itunes:duration>
	<itunes:author><![CDATA[Epilogue Gaming]]></itunes:author>	<googleplay:description><![CDATA[In this month's episode of the Ludonarrative Podcast, Blake and Preston talk Dark Souls (2011). Dark Souls is game that seamlessly integrates its lore into storytelling. The game mechanics are a pastiche of classic RPGs, combined in a such a way that has earned Dark Souls a reputation for extreme difficulty. Dark Souls, created by Hidetaka Miyazaki, deliberately leads us nowhere - or so it would seem. We ask how video games establish trust, and how death shapes identities in games.

Support the Ludonarrative Podcast: Patreon.com/EpilogueGaming
For more discussions like these: EpilogueGaming.com
Chat with us on Twitter: LudonarrativeFM
Chat with us on Twitch: Twitch.tv/LudoNarrativePodcast]]></googleplay:description>
	<googleplay:image href="https://i0.wp.com/epiloguegaming.com/wp-content/uploads/2017/10/Webp.net-resizeimage-3.png?fit=2700%2C2040&#038;ssl=1"></googleplay:image>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Journey</title>
	<link>https://epiloguegaming.com/podcast/journey/</link>
	<pubDate>Tue, 01 May 2018 06:40:09 +0000</pubDate>
	<dc:creator><![CDATA[Epilogue Gaming]]></dc:creator>
	<guid isPermaLink="false">https://epiloguegaming.com/?post_type=podcast&#038;p=6214</guid>
	<description><![CDATA[In this month's episode of the Ludonarrative Podcast, Blake and Preston explore the fantastical world of Journey (2012). Journey is a beautifully ethereal and independent quest through a desertous seascape. The game mechanics teach the player that the world is to be navigated, not hid from. Journey, created by Thatgamecompany, accomplishes what most AAA titles fail to: an emotional experience.


Support the Ludonarrative Podcast: Patreon.com/EpilogueGaming: Patreon.com/EpilogueGaming

For more discussions like these: EpilogueGaming.com: EpilogueGaming.com

Chat with us on Twitter: Twitch.tv/BenGerman10: LudonarrativeFM</a><p>">”https://twitter.com/LudonarrativeF…ativeFM</a><p>

Buy Journey's soundtrack: austinwintory.bandcamp.com/album/journey</a>]]></description>
	<itunes:subtitle><![CDATA[In this months episode of the Ludonarrative Podcast, Blake and Preston explore the fantastical world of Journey (2012). Journey is a beautifully ethereal and independent quest through a desertous seascape. The game mechanics teach the player that the wor]]></itunes:subtitle>
	<itunes:episodeType>full</itunes:episodeType>
	<itunes:title><![CDATA[Journey]]></itunes:title>
	<itunes:episode>5</itunes:episode>
	<itunes:season>1</itunes:season>
	<content:encoded><![CDATA[In this month's episode of the Ludonarrative Podcast, Blake and Preston explore the fantastical world of Journey (2012). Journey is a beautifully ethereal and independent quest through a desertous seascape. The game mechanics teach the player that the world is to be navigated, not hid from. Journey, created by Thatgamecompany, accomplishes what most AAA titles fail to: an emotional experience.


Support the Ludonarrative Podcast: Patreon.com/EpilogueGaming: Patreon.com/EpilogueGaming

For more discussions like these: EpilogueGaming.com: EpilogueGaming.com

Chat with us on Twitter: Twitch.tv/BenGerman10: LudonarrativeFM</a><p>">”https://twitter.com/LudonarrativeF…ativeFM</a><p>

Buy Journey's soundtrack: austinwintory.bandcamp.com/album/journey</a>]]></content:encoded>
	<enclosure url="https://episodes.castos.com/epiloguegaming/1.5Journey.mp3" length="120645401" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[In this month's episode of the Ludonarrative Podcast, Blake and Preston explore the fantastical world of Journey (2012). Journey is a beautifully ethereal and independent quest through a desertous seascape. The game mechanics teach the player that the world is to be navigated, not hid from. Journey, created by Thatgamecompany, accomplishes what most AAA titles fail to: an emotional experience.


Support the Ludonarrative Podcast: Patreon.com/EpilogueGaming: Patreon.com/EpilogueGaming

For more discussions like these: EpilogueGaming.com: EpilogueGaming.com

Chat with us on Twitter: Twitch.tv/BenGerman10: LudonarrativeFM">”https://twitter.com/LudonarrativeF…ativeFM

Buy Journey's soundtrack: austinwintory.bandcamp.com/album/journey]]></itunes:summary>
	<itunes:image href="https://i0.wp.com/epiloguegaming.com/wp-content/uploads/2017/10/Webp.net-resizeimage-3.png?fit=2700%2C2040&#038;ssl=1"></itunes:image>
	<image>
		<url>https://i0.wp.com/epiloguegaming.com/wp-content/uploads/2017/10/Webp.net-resizeimage-3.png?fit=2700%2C2040&#038;ssl=1</url>
		<title>Journey</title>
	</image>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>01:40:32</itunes:duration>
	<itunes:author><![CDATA[Epilogue Gaming]]></itunes:author>	<googleplay:description><![CDATA[In this month's episode of the Ludonarrative Podcast, Blake and Preston explore the fantastical world of Journey (2012). Journey is a beautifully ethereal and independent quest through a desertous seascape. The game mechanics teach the player that the world is to be navigated, not hid from. Journey, created by Thatgamecompany, accomplishes what most AAA titles fail to: an emotional experience.


Support the Ludonarrative Podcast: Patreon.com/EpilogueGaming: Patreon.com/EpilogueGaming

For more discussions like these: EpilogueGaming.com: EpilogueGaming.com

Chat with us on Twitter: Twitch.tv/BenGerman10: LudonarrativeFM">”https://twitter.com/LudonarrativeF…ativeFM

Buy Journey's soundtrack: austinwintory.bandcamp.com/album/journey]]></googleplay:description>
	<googleplay:image href="https://i0.wp.com/epiloguegaming.com/wp-content/uploads/2017/10/Webp.net-resizeimage-3.png?fit=2700%2C2040&#038;ssl=1"></googleplay:image>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Lisa: The Painful</title>
	<link>https://epiloguegaming.com/podcast/lisa/</link>
	<pubDate>Sun, 01 Apr 2018 19:18:10 +0000</pubDate>
	<dc:creator><![CDATA[Epilogue Gaming]]></dc:creator>
	<guid isPermaLink="false">https://epiloguegaming.com/?post_type=podcast&#038;p=6139</guid>
	<description><![CDATA[In this month's episode of the Ludonarrative Podcast, Blake and Preston endure <i>Lisa: the Painful</i> (2014). <i>Lisa</i> is an RPG that severely punishes its players. The game mechanics are all about loss, trauma, and psychological instability. <i>Lisa</i>, created by Austin Jorgensen,  demonstrates how a video game can take away control and still tell its story.

Support the Ludonarrative Podcast: <a href="https://Patreon.com/EpilogueGaming">Patreon.com/EpilogueGaming</a>
For more discussions like these: <a href="https://EpilogueGaming.com">EpilogueGaming.com</a>
Chat with us in between episodes: <a href="https://Twitch.tv/BenGerman10 ">Twitch.tv/BenGerman10</a>
Buy Widdly 2 Diddly's soundtrack: <a href="https://widdly2diddly.bandcamp.com/ ">widdly2diddly.bandcamp.com</a>]]></description>
	<itunes:subtitle><![CDATA[In this months episode of the Ludonarrative Podcast, Blake and Preston endure Lisa: the Painful (2014). Lisa is an RPG that severely punishes its players. The game mechanics are all about loss, trauma, and psychological instability. Lisa, created by Aust]]></itunes:subtitle>
	<itunes:episodeType>full</itunes:episodeType>
	<itunes:title><![CDATA[Lisa]]></itunes:title>
	<itunes:episode>4</itunes:episode>
	<itunes:season>1</itunes:season>
	<content:encoded><![CDATA[In this month's episode of the Ludonarrative Podcast, Blake and Preston endure <i>Lisa: the Painful</i> (2014). <i>Lisa</i> is an RPG that severely punishes its players. The game mechanics are all about loss, trauma, and psychological instability. <i>Lisa</i>, created by Austin Jorgensen,  demonstrates how a video game can take away control and still tell its story.

Support the Ludonarrative Podcast: <a href="https://Patreon.com/EpilogueGaming">Patreon.com/EpilogueGaming</a>
For more discussions like these: <a href="https://EpilogueGaming.com">EpilogueGaming.com</a>
Chat with us in between episodes: <a href="https://Twitch.tv/BenGerman10 ">Twitch.tv/BenGerman10</a>
Buy Widdly 2 Diddly's soundtrack: <a href="https://widdly2diddly.bandcamp.com/ ">widdly2diddly.bandcamp.com</a>]]></content:encoded>
	<enclosure url="https://episodes.castos.com/epiloguegaming/1.4LisaThePainful%20(1).mp3" length="142205303" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[In this month's episode of the Ludonarrative Podcast, Blake and Preston endure Lisa: the Painful (2014). Lisa is an RPG that severely punishes its players. The game mechanics are all about loss, trauma, and psychological instability. Lisa, created by Austin Jorgensen,  demonstrates how a video game can take away control and still tell its story.

Support the Ludonarrative Podcast: Patreon.com/EpilogueGaming
For more discussions like these: EpilogueGaming.com
Chat with us in between episodes: Twitch.tv/BenGerman10
Buy Widdly 2 Diddly's soundtrack: widdly2diddly.bandcamp.com]]></itunes:summary>
	<itunes:image href="https://i0.wp.com/epiloguegaming.com/wp-content/uploads/2017/10/Webp.net-resizeimage-3.png?fit=2700%2C2040&#038;ssl=1"></itunes:image>
	<image>
		<url>https://i0.wp.com/epiloguegaming.com/wp-content/uploads/2017/10/Webp.net-resizeimage-3.png?fit=2700%2C2040&#038;ssl=1</url>
		<title>Lisa: The Painful</title>
	</image>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>01:58:30</itunes:duration>
	<itunes:author><![CDATA[Epilogue Gaming]]></itunes:author>	<googleplay:description><![CDATA[In this month's episode of the Ludonarrative Podcast, Blake and Preston endure Lisa: the Painful (2014). Lisa is an RPG that severely punishes its players. The game mechanics are all about loss, trauma, and psychological instability. Lisa, created by Austin Jorgensen,  demonstrates how a video game can take away control and still tell its story.

Support the Ludonarrative Podcast: Patreon.com/EpilogueGaming
For more discussions like these: EpilogueGaming.com
Chat with us in between episodes: Twitch.tv/BenGerman10
Buy Widdly 2 Diddly's soundtrack: widdly2diddly.bandcamp.com]]></googleplay:description>
	<googleplay:image href="https://i0.wp.com/epiloguegaming.com/wp-content/uploads/2017/10/Webp.net-resizeimage-3.png?fit=2700%2C2040&#038;ssl=1"></googleplay:image>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Thomas Was Alone</title>
	<link>https://epiloguegaming.com/podcast/thomas-was-alone/</link>
	<pubDate>Thu, 01 Mar 2018 16:05:35 +0000</pubDate>
	<dc:creator><![CDATA[Epilogue Gaming]]></dc:creator>
	<guid isPermaLink="false">https://epiloguegaming.com/?post_type=podcast&#038;p=6073</guid>
	<description><![CDATA[In this month's episode of the Ludonarrative Podcast, Blake and Preston bounce around ideas about the minimalist masterpiece "Thomas Was Alone" (2012). Thomas Was Alone tells its stories through its characters, and its characters are revealed through their game mechanics. This game, designed by Mike Bithell, is the quintessential example of how narration alone can imply an entire world into gameplay.

Support the Ludonarrative Podcast:
Patreon.com/EpilogueGaming

For more discussions like these:
EpilogueGaming.com

Chat with us in between episodes:
Twitch.tv/BenGerman10

Original article coining "Ludonarrative Dissonance"
clicknothing.typepad.com/click_nothin…ative-d.html

Buy David Housden's soundtrack:
thomaswasalone.bandcamp.com/]]></description>
	<itunes:subtitle><![CDATA[In this months episode of the Ludonarrative Podcast, Blake and Preston bounce around ideas about the minimalist masterpiece Thomas Was Alone (2012). Thomas Was Alone tells its stories through its characters, and its characters are revealed through their ]]></itunes:subtitle>
	<itunes:episodeType>full</itunes:episodeType>
	<itunes:title><![CDATA[Thomas Was Alone]]></itunes:title>
	<itunes:episode>3</itunes:episode>
	<itunes:season>1</itunes:season>
	<content:encoded><![CDATA[In this month's episode of the Ludonarrative Podcast, Blake and Preston bounce around ideas about the minimalist masterpiece "Thomas Was Alone" (2012). Thomas Was Alone tells its stories through its characters, and its characters are revealed through their game mechanics. This game, designed by Mike Bithell, is the quintessential example of how narration alone can imply an entire world into gameplay.

Support the Ludonarrative Podcast:
Patreon.com/EpilogueGaming

For more discussions like these:
EpilogueGaming.com

Chat with us in between episodes:
Twitch.tv/BenGerman10

Original article coining "Ludonarrative Dissonance"
clicknothing.typepad.com/click_nothin…ative-d.html

Buy David Housden's soundtrack:
thomaswasalone.bandcamp.com/]]></content:encoded>
	<enclosure url="https://episodes.castos.com/epiloguegaming/uuoqbj18IGPn.128.mp3" length="95649958" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[In this month's episode of the Ludonarrative Podcast, Blake and Preston bounce around ideas about the minimalist masterpiece "Thomas Was Alone" (2012). Thomas Was Alone tells its stories through its characters, and its characters are revealed through their game mechanics. This game, designed by Mike Bithell, is the quintessential example of how narration alone can imply an entire world into gameplay.

Support the Ludonarrative Podcast:
Patreon.com/EpilogueGaming

For more discussions like these:
EpilogueGaming.com

Chat with us in between episodes:
Twitch.tv/BenGerman10

Original article coining "Ludonarrative Dissonance"
clicknothing.typepad.com/click_nothin…ative-d.html

Buy David Housden's soundtrack:
thomaswasalone.bandcamp.com/]]></itunes:summary>
	<itunes:image href="https://i0.wp.com/epiloguegaming.com/wp-content/uploads/2017/10/Webp.net-resizeimage-3.png?fit=2700%2C2040&#038;ssl=1"></itunes:image>
	<image>
		<url>https://i0.wp.com/epiloguegaming.com/wp-content/uploads/2017/10/Webp.net-resizeimage-3.png?fit=2700%2C2040&#038;ssl=1</url>
		<title>Thomas Was Alone</title>
	</image>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>01:39:38</itunes:duration>
	<itunes:author><![CDATA[Epilogue Gaming]]></itunes:author>	<googleplay:description><![CDATA[In this month's episode of the Ludonarrative Podcast, Blake and Preston bounce around ideas about the minimalist masterpiece "Thomas Was Alone" (2012). Thomas Was Alone tells its stories through its characters, and its characters are revealed through their game mechanics. This game, designed by Mike Bithell, is the quintessential example of how narration alone can imply an entire world into gameplay.

Support the Ludonarrative Podcast:
Patreon.com/EpilogueGaming

For more discussions like these:
EpilogueGaming.com

Chat with us in between episodes:
Twitch.tv/BenGerman10

Original article coining "Ludonarrative Dissonance"
clicknothing.typepad.com/click_nothin…ative-d.html

Buy David Housden's soundtrack:
thomaswasalone.bandcamp.com/]]></googleplay:description>
	<googleplay:image href="https://i0.wp.com/epiloguegaming.com/wp-content/uploads/2017/10/Webp.net-resizeimage-3.png?fit=2700%2C2040&#038;ssl=1"></googleplay:image>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Shadow of the Colossus</title>
	<link>https://epiloguegaming.com/podcast/shadow-of-the-colossus/</link>
	<pubDate>Thu, 01 Feb 2018 05:40:59 +0000</pubDate>
	<dc:creator><![CDATA[Epilogue Gaming]]></dc:creator>
	<guid isPermaLink="false">https://epiloguegaming.com/?post_type=podcast&#038;p=5959</guid>
	<description><![CDATA[In this month's episode of the Ludonarrative Podcast, Blake and Preston spend time unraveling the hauntingly beautiful "Shadow of the Colossus" (2005). This game, designed by Fumito Ueda, adheres to the design principle, "design by subtraction." The game's mechanics come alive, even today, as we anticipate the forthcoming redesigned release for the PS4. Check back with Epilogue this month for more on "Shadow of the Colossus."]]></description>
	<itunes:subtitle><![CDATA[In this months episode of the Ludonarrative Podcast, Blake and Preston spend time unraveling the hauntingly beautiful Shadow of the Colossus (2005). This game, designed by Fumito Ueda, adheres to the design principle, design by subtraction. The games mec]]></itunes:subtitle>
	<itunes:episodeType>full</itunes:episodeType>
	<itunes:title><![CDATA[Shadow of the Colossus]]></itunes:title>
	<itunes:episode>2</itunes:episode>
	<itunes:season>1</itunes:season>
	<content:encoded><![CDATA[In this month's episode of the Ludonarrative Podcast, Blake and Preston spend time unraveling the hauntingly beautiful "Shadow of the Colossus" (2005). This game, designed by Fumito Ueda, adheres to the design principle, "design by subtraction." The game's mechanics come alive, even today, as we anticipate the forthcoming redesigned release for the PS4. Check back with Epilogue this month for more on "Shadow of the Colossus."]]></content:encoded>
	<enclosure url="https://episodes.castos.com/epiloguegaming/1.2ShadowoftheColossus%20(1).mp3" length="142136339" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[In this month's episode of the Ludonarrative Podcast, Blake and Preston spend time unraveling the hauntingly beautiful "Shadow of the Colossus" (2005). This game, designed by Fumito Ueda, adheres to the design principle, "design by subtraction." The game's mechanics come alive, even today, as we anticipate the forthcoming redesigned release for the PS4. Check back with Epilogue this month for more on "Shadow of the Colossus."]]></itunes:summary>
	<itunes:image href="https://i0.wp.com/epiloguegaming.com/wp-content/uploads/2017/10/Webp.net-resizeimage-3.png?fit=2700%2C2040&#038;ssl=1"></itunes:image>
	<image>
		<url>https://i0.wp.com/epiloguegaming.com/wp-content/uploads/2017/10/Webp.net-resizeimage-3.png?fit=2700%2C2040&#038;ssl=1</url>
		<title>Shadow of the Colossus</title>
	</image>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>01:58:26</itunes:duration>
	<itunes:author><![CDATA[Epilogue Gaming]]></itunes:author>	<googleplay:description><![CDATA[In this month's episode of the Ludonarrative Podcast, Blake and Preston spend time unraveling the hauntingly beautiful "Shadow of the Colossus" (2005). This game, designed by Fumito Ueda, adheres to the design principle, "design by subtraction." The game's mechanics come alive, even today, as we anticipate the forthcoming redesigned release for the PS4. Check back with Epilogue this month for more on "Shadow of the Colossus."]]></googleplay:description>
	<googleplay:image href="https://i0.wp.com/epiloguegaming.com/wp-content/uploads/2017/10/Webp.net-resizeimage-3.png?fit=2700%2C2040&#038;ssl=1"></googleplay:image>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Brothers: A Tale of Two Sons</title>
	<link>https://epiloguegaming.com/podcast/brothers-a-tale-of-two-sons/</link>
	<pubDate>Wed, 10 Jan 2018 07:27:57 +0000</pubDate>
	<dc:creator><![CDATA[Epilogue Gaming]]></dc:creator>
	<guid isPermaLink="false">https://epiloguegaming.com/?post_type=podcast&#038;p=5897</guid>
	<description><![CDATA[Blake and Preston break down how Brothers' dual-stick mechanic enhances the storyline throughout the game.]]></description>
	<itunes:subtitle><![CDATA[Blake and Preston break down how Brothers dual-stick mechanic enhances the storyline throughout the game.]]></itunes:subtitle>
	<itunes:episodeType>full</itunes:episodeType>
	<itunes:title><![CDATA[Brothers: A Tale of Two Sons]]></itunes:title>
	<itunes:episode>1</itunes:episode>
	<itunes:season>1</itunes:season>
	<content:encoded><![CDATA[Blake and Preston break down how Brothers' dual-stick mechanic enhances the storyline throughout the game.]]></content:encoded>
	<enclosure url="https://episodes.castos.com/epiloguegaming/1.1BrothersATaleofTwoSons.mp3" length="120437466" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Blake and Preston break down how Brothers' dual-stick mechanic enhances the storyline throughout the game.]]></itunes:summary>
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