Is the First ‘Witcher’ Game Worth Playing? – Three and Out
When I got hooked by Netflix’s adaptation of the Witcher series, I was initially inclined to skip the first two games and dive into the universally acclaimed The Witcher 3: Wild Hunt. Against my intuition, our own Ben Vollmer gifted me The Witcher 2: Assassins of Kings, which guilt tripped me into at least giving the first Witcher game a try. I figured it’d be a 6-10 hour trial run through an archaic game that I could skip through the cutscene-movie of. But after nearly 50 hours of dedicated playtime, weaving through some of the most conflictingly positive hours I have ever spent with a game, I can safely say that The Witcher still holds water despite its many faults. It’s a game that features some of the best writing and characterization I have ever seen in a game, as well as some of the most broken and frustratingly janky combat and mission structure that fall apart especially towards the end of the experience.
Having expected to hate the original Witcher game, or at least give up on it, my expectations could not have been lower. Snagged at $1.50, I booted up the game only to be met with frustration by a lack of controller support and graphics that looked like they came out of the stone age. But as soon as I cranked everything up to ultra, The Witcher suddenly popped like a benchmark-setting title for the current console generation. In my experience, the worst thing about The Witcher for me is how often it breaks the illusion of being a modern day polished game, as well as when cutscenes and combat fail to follow the otherwise logical presentation of the game and its story.
As many times as The Witcher flops, the game itself is always respectable at a macro level. From the outset, the game’s characters and motivations are extremely well defined. The game offers you uniquely believable choices between factions that directly contribute to the way the game’s plot develops – a feat which many games even 13 years later struggle to match in terms of their branching and depth. The way Geralt can weave between the Scoia’tael or the Order of the Flaming Rose, for instance, is a fork in the road that cannot be avoided; the game deliberately puts Geralt and the player into dilemmas where the lesser of two evils cannot be fully determined. Thus, every choice is meaningful. I don’t think my impression of this game’s writing quality is just a case of low expectations, but high developer ambition to live up to the complex universe reflected in Andrzej Sapkowski’s series of books. As someone who often argues for the valuable overlap between books, films, and games, I cannot yet express my full appreciation for how well written, how well designed, and how well executed much of The Witcher was for someone jumping on the bandwagon after the Netflix show.
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