Tagged: Ludonarrative

Visualizing the Narrative: ‘Journey’

Introduction Journey greets us with stunning visuals of a desert landscape. An out of focus dune reaches skyward, silhouetted against the white-wash sun. A bright light streaks through the sky below thin clouds and...

Does ’Owlboy’ Earn its Wings?

Owlboy is one of the most visually charming and beautifully crafted video games that I have ever had the pleasure of playing. Every pixel in this retro-style 2D platformer bursts with exuberance. From the meek...

Gris

In this month’s episode of LudonarrativeFM, Preston and Blake explore the uniquely artistic and emotional Gris (2018). This melodic platformer envelops you in a swirling watercolor world of hand-animated beauty, illustrating the journey of a young woman through emotional grief and depression. We argue that Gris will be enshrined as an affirming response to the question of whether videogames are art.

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‘One Hand Clapping’: A Sonorous Sensation

One Hand Clapping combines unexpected gameplay mechanics, lore, and surprisingly silent storytelling. The premise is generally a mystery. You are dropped into a world swirling with atmosphere and intrigue, something deeply reminiscent of how...

What Remains of Ludonarrative in ‘Edith Finch’

It’s easy to accuse narratively driven games of “walking simulator” status, meaning that a game lacks true challenge or “play” in the traditional sense. What Remains of Edith Finch has faced that criticism due...

Shadow of the Colossus

In this month’s episode of the Ludonarrative Podcast, Blake and Preston spend time unraveling the hauntingly beautiful “Shadow of the Colossus” (2005). This game, designed by Fumito Ueda, adheres to the design principle, “design by subtraction.” The game’s mechanics come alive, even today, as we anticipate the forthcoming redesigned release for the PS4. Check back with Epilogue this month for more on “Shadow of the Colossus.”