The Importance of Asking For Help: My Experience With ‘Like a Dragon: Infinite Wealth’
Here’s how Flora Merigold felt her relationship to the Yakuza games change when she stopped drinking alcohol.
Here’s how Flora Merigold felt her relationship to the Yakuza games change when she stopped drinking alcohol.
Goodbye Volcano High is a zenith in queer video game storytelling. Here’s how my own experiences paralleled with the narrative.
Like a Dragon Gaiden: The Man Who Erased His Name isn’t exactly the most robust attempt at a Yakuza title. Here’s where is succeeds & fails.
The Scream fight in Spider-Man 2 was not only unexpected, but helped me understand my romantic relationship better. Here’s how.
It’s no secret that Dark Souls, Elden Ring, and Returnal are brutally unforgiving games. But can you still enjoy them if you make them easier?
When I got hooked by Netflix’s adaptation of the Witcher series, I was initially inclined to skip the first two games and dive into the universally acclaimed The Witcher 3: Wild Hunt. Against my...
Question: Does a strong narrative exempt a game from issues in its gameplay? In terms of difficulty, lack of engagement, or simply poor game design, is such a narrative enough motivation to push through...
The Epilogue Crew breaks down open world games and argues Marcos argues that Kingdom Hearts isn’t one of them. Plus, EA releases a Battle Royale and there some juicy Nintendo Switch rumors float their way onto the podcast.
Andy discusses play and asks “What makes play fun?” in his finale of “On Play”.
Question: Why would anyone believe that games are not art? What is some of the value in or purpose of labeling games as an art form? Blake: I think the reason games are easily...
I began my first playthrough of The Stanley Parable by not following directions. The game’s narrator guides you along through the opening gambit of the level until you are met with two doors. Each...
The Epilogue crew breaks down the Game Award announcements and tallies up their predictions. Why don’t video games have a comedy genre? Ben, Marcos and Dakota look to find the answers.
Andy dissects Blake Guthrie’s “Short Stories and Scrambled Chronologies in ‘Beyond: Two Souls”. How much does player perspective mean? Can we compare games to moments in film or poems?
With the abysmal reception to Bethesda’s recent release, Fallout 76, many gamers including myself found themselves in a state of utter disappointment. Though the company has taken repeated criticisms for buggy games, an outdated...
The Epilogue Crew has an unsurprising amount of hot takes on the Detective Pikachu trailer. Ben thinks the Game Award nominees are short on depth. Marcos and Dakota debate over video game tropes and which ones deserve to live on.
One Hand Clapping combines unexpected gameplay mechanics, lore, and surprisingly silent storytelling. The premise is generally a mystery. You are dropped into a world swirling with atmosphere and intrigue, something deeply reminiscent of how...
Andy discusses shared language and participatory art.
The Epilogue crew returns for a second season of the podcast. In this episode, they break down the Telltale closing and its effect on the industry. They also discuss the use of video game nostalgia as a marketing technique.
No Man’s Sky started as a flop with broken promises, and what seemed like immense empty space. The last part is the most intriguing though, a game full of empty space with very little...
It took me four different Mega Man games, all of which I played in order, to realize that they’re pretty much identical to one another. In an era where consumers rip franchises like Call...
The Epilogue crew breaks down what makes a good villain and the latest Kingdom Hearts 3 trailer.
The Epilogue crew breaks down their favorite protagonists and what qualities make a protagonist a “good” one. Red Dead Redemption 2 gets a release date, and Dakota compares Nintendo to Waffle House.