In Defense of Easy Mode
One of the first criticisms I read when I began my academic study of videogames was the idea that difficulty settings are bad game design. This article, insightful at the time, made me realize...
One of the first criticisms I read when I began my academic study of videogames was the idea that difficulty settings are bad game design. This article, insightful at the time, made me realize...
Many competitive games, and even some non-competitive games, give us some sort of disembodied voice to pair with our gameplay and drive the stakes just a little higher Some embrace the environment of the...
Cuphead recently released a new patch (1.2.2), which made some subtle touches and included a few more noticeable additions. This patch coincides with the release of the Switch version, so I decided to take...
Cuphead is one of those games that seemed to thrive on pure aesthetic alone. The classic cartoon art-style instantly captivated audiences of all ages, while the big band orchestra perfectly encapsulated the bygone era....
One of the worst things in video games is the mandatory tutorial. It severs any chance of replaying a game and enjoying it in full (there will always be that part that you have to...
Before we get into an in-depth conversation over the various nominees, it’s worth pointing out that this year has been a phenomenal one for unique art design. There was a lot of feedback that...