Ranking the Yakuza Series: ‘Yakuza Kiwami’
Yakuza Kiwami, a remake of the original 2005 game, is a confident step forward for the series. Playing these games in sequence, I was initially a little shocked to find that there would be no playable segments as Goro Majima, who was a main highlight of Yakuza 0. That shocking realization aside, I was also surprised to see how vastly different the combat and progression system was for Kazuma Kiryu. Whereas the prequel had eight main modes to engage combat, Kiwami was reduced to four. And while the prequel had an obscure upgrading system that locked parts of the skill tree behind specific tasks, training, and encounters, Kiwami allows you to upgrade anything at any time – so long as you can afford the upgrade.
With its singular focus on Kiryu, the story of Yakuza Kiwami explores a massive time jump of ten years where Kiryu has taken the blame for a murder he did not commit. The game presents Kiryu’s self-sacrificial gesture as noble and even admirable, but Kiryu is punished for ten years in prison for his fellow clan member’s crime. When he is released from prison, Kiryu finds himself in a changed world. The streets of Kamurocho may not have completely changed, but his place within the city has changed dramatically, which extends most clearly to his relationships.
One of my favorite aspects of Yakuza Kiwami is the integration of the Majima Everywhere mechanic, which, as the name suggests, sends Kiryu on a wild goose chase to defeat Majima – the Mad Dog of Shimano – at every possible corner. Not only is Majima around seemingly every street-ending bend, but he will appear in hilarious moments like when Kiryu encounters him as a bartender at a high-end bar or clumsily hiding in a giant traffic cone. My favorite encounter with Majima involves him twirling around a stripper pole, cooing, “Kiryu-chan,” as hearts float around Majima’s spinning body. It’s every bit as wonderful as you could imagine.
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