Episode

Ben and The Gang Talk Crossplay

The Epilogue crew breaks down what the release of next-generation consoles will look like and have an in-depth discussion about crossplay and just how bad Sony looks after the Fortnite Fiasco.

Pony Island

In this month’s episode of LudonarrativeFM, Blake and Preston play Pony Island (2016). Pony Island, created by Daniel Mullins, is a deceptive puzzle game that breaks all the rules of how videogames should behave.

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Ben and The Gang Talk Next Gen Consoles

The Epilogue crew talks about some of their favorite game announcements of E3, what they would have liked to see and where they thing Microsoft’s next generation console will take us.

Ben and The Gang Wrap Up E3

The Epilogue Crew breaks down the best and the worst of the E3 2018 press conferences. Microsoft showed a glimpse of the future, Bethesda announces Elder Scrolls VI and Sony shows off why owning a PS4 may still be a gamer’s best bet.

Ben and The Gang Talk Square Enix and E3

The crew breaks down the last press conference (Square Enix) and guesses whether some big E3 rumors are true or not. Will there be a new Bioshock game? Perhaps Bloodborne 2? Find out what the gang thinks on this week’s episode.

Dark Souls

In this month’s episode of the Ludonarrative Podcast, Blake and Preston talk Dark Souls (2011). Dark Souls is game that seamlessly integrates its lore into storytelling. The game mechanics are a pastiche of classic RPGs, combined in a such a way that has earned Dark Souls a reputation for extreme difficulty. Dark Souls, created by Hidetaka Miyazaki, deliberately leads us nowhere – or so it would seem. We ask how video games establish trust, and how death shapes identities in games.

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Ben and The Gang Talk Ubisoft and Nintendo at E3

The Epilogue crew breaks down two of the hottest E3 presenters in Ubisoft and Nintendo. Can each live up to previous conferences at E3? Dakota insists upon a new Animal Crossing game and Marcos wants Link in Soul Calibur.

Ben and The Gang Talk Sony and EA at E3

The Epilogue Crew discuss what to expect from Sony’s E3 press conference and why it may not be too soon to consider more Mass Effect or Dragon Age from EA.

Marcos and The Gang Talk Music in Video Games

Ben, Marcos and Dakota discuss their favorite video game OSTs and what makes music in video games so important. Stardew Valley releases its multiplayer beta and Marcos and Dakota play “who’s who”.

Journey

In this month’s episode of the Ludonarrative Podcast, Blake and Preston explore the fantastical world of Journey (2012). Journey is a beautifully ethereal and independent quest through a desertous seascape. The game mechanics teach the player that the world is to be navigated, not hid from. Journey, created by Thatgamecompany, accomplishes what most AAA titles fail to: an emotional experience.

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Buy Journey’s soundtrack: austinwintory.bandcamp.com/album/journey

Ben and The Gang Talk Video Game Preservation

The Epilogue crew talks about one of the largest issues that modern video games face: preserving the history of video games. Dakota talks Quantic Dream and the gang faces off in the new game, “The Price is Not Right”.

Lisa: The Painful

In this month’s episode of the Ludonarrative Podcast, Blake and Preston endure Lisa: the Painful (2014). Lisa is an RPG that severely punishes its players. The game mechanics are all about loss, trauma, and psychological instability. Lisa, created by Austin Jorgensen, demonstrates how a video game can take away control and still tell its story.

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Buy Widdly 2 Diddly’s soundtrack: widdly2diddly.bandcamp.com

Ben and The Gang Talk Smash Bros

The Epilogue crew breaks down the Smash Bros for Switch announcement, including some predictions for what characters we might see.

Ben and The Gang Talk Sequels Again

In a meta episode, the Epilogue crew does a sequel to their sequel episode on sequels! This week, Ben, Dakota and Marcos design three sequels each and try to justify their existence.

Thomas Was Alone

In this month’s episode of the Ludonarrative Podcast, Blake and Preston bounce around ideas about the minimalist masterpiece “Thomas Was Alone” (2012). Thomas Was Alone tells its stories through its characters, and its characters are revealed through their game mechanics. This game, designed by Mike Bithell, is the quintessential example of how narration alone can imply an entire world into gameplay.

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EpilogueGaming.com

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Original article coining “Ludonarrative Dissonance”
clicknothing.typepad.com/click_nothin…ative-d.html

Buy David Housden’s soundtrack:
thomaswasalone.bandcamp.com/

Ben and The Gang Talk Video Game Protagonists

The Epilogue crew breaks down their favorite protagonists and what qualities make a protagonist a “good” one. Red Dead Redemption 2 gets a release date, and Dakota compares Nintendo to Waffle House.

Shadow of the Colossus

In this month’s episode of the Ludonarrative Podcast, Blake and Preston spend time unraveling the hauntingly beautiful “Shadow of the Colossus” (2005). This game, designed by Fumito Ueda, adheres to the design principle, “design by subtraction.” The game’s mechanics come alive, even today, as we anticipate the forthcoming redesigned release for the PS4. Check back with Epilogue this month for more on “Shadow of the Colossus.”

Brothers: A Tale of Two Sons

Blake and Preston break down how Brothers’ dual-stick mechanic enhances the storyline throughout the game.