Welcome to the Epilogue

‘One Hand Clapping’: A Sonorous Sensation

One Hand Clapping combines unexpected gameplay mechanics, lore, and surprisingly silent storytelling. The premise is generally a mystery. You are dropped into a world swirling with atmosphere and intrigue, something deeply reminiscent of how...

The Ten Worst Tutorials Ever

  One of the worst things in video games is the mandatory tutorial. It severs any chance of replaying a game and enjoying it in full (there will always be that part that you have to...

What Remains of Ludonarrative in ‘Edith Finch’

It’s easy to accuse narratively driven games of “walking simulator” status, meaning that a game lacks true challenge or “play” in the traditional sense. What Remains of Edith Finch has faced that criticism due...

No Man’s Subway Station

No Man’s Sky started as a flop with broken promises, and what seemed like immense empty space. The last part is the most intriguing though, a game full of empty space with very little...

Roundtable: Bonding With Characters

Question: How can games develop meaningful relationships between the player and its characters? What kind of mechanics help develop a bond – and what are your favorite instances of those mechanics? Andy: I feel...

‘Pony Island’: A Metaphor for Depression

As we discussed in July’s episode of our LudonarrativeFM podcast, Pony Island is a metacognitive game that subverts our storytelling expectations. We left a thread dangling in this discussion that, in editing the episode...

‘Florence’ and Brilliant Visual Storytelling

Unlike most mobile games I’ve played, ‘Florence’ tells its story in subtle and clever ways, indicating that the developers tried to tell this story exclusively for mobile players. Many games often feel patched in,...

Three and Out – ‘Hollow Knight’

There was an intense moment of relief for me when I found my first character buried beneath the levels of soil, mystery and labyrinth of Hollownest, the beautifully quiet setting for Hollow Knight. Cornifer the...

Disintegration in ‘Doki Doki Literature Club’

The adorable dating sim Doki Doki Literature Club might be the perfect embodiment of what we here at Epilogue try to highlight and analyze: video games as art, literature, and a storytelling medium. It’s...

Demoing ‘Detroit: Become Human’

Quantic Dream unveiled a demo of the long-awaited Detroit: Become Human this week. And it is fantastic. August 15th, 2038. Detroit. The game’s aesthetic heavily borrows from the developing company’s previous title, Heavy Rain....

Mega Man Masters Monotony

It took me four different Mega Man games, all of which I played in order, to realize that they’re pretty much identical to one another. In an era where consumers rip franchises like Call...

Three and Out: Mega Man 3

Mega Man 3’s combat systems serve as a puzzle that can have its pieces either a) jammed and squished together through defiance or impetuosity or b) fit snugly into their place if you’re patient...

Video Games as Art: Visualizing the Narrative

Imagine an image of a cocoon. Spring green plant life fills the background and the sun is rising, with light filtering in through the leaves. The photograph is stagnant and there are no words,...

Three and Out: ‘Kingdom Hearts 2’

Kingdom Hearts II is a fusion of components smashed together to make something charming, intuitive and comprehensive. At various times, I found myself flying through the air on an anti-gravity motorcycle, participating in musicals...

EG After Dark #1

Thanks for listening to the Epilogue After Dark podcast. After Dark is a bimonthly podcast that has been funded via our Patrons on https://www.patreon.com/EpilogueGaming. For just $1 a month, you can hear these podcasts an...

Three and Out: ‘Demon’s Souls’

Demon’s Souls wastes little time getting to the point: Boletaria, the imagined kingdom the game takes place, is a brutal place to spend time in. It goes without saying that the trailblazer for the...

The Dismantled Book of ‘Kentucky Route Zero’

When I opened Kentucky Route Zero I had no expectations or understanding for what it was going to get me to think about. After playing, I was inundated with thoughts surrounding how character dialogue...

“Life is Tumblr”: A Refutation

As established in my previous essay for Epilogue, most of the critical discussion surrounding Life is Strange (2015) severely misses the point. I articulated a ludonarrative defense of the game, arguing that Life is...

EG Podcast #6 – Ben and The Gang Talk Game of the Year

https://www.youtube.com/watch?v=b3d5sdYuZNM https://www.youtube.com/watch?v=Alt4MCkk-F0       Thank you for listening.  If you’d like to support Epilogue Gaming, consider following our Twitter account @EpilogueGames, or subscribing to us on Patreon for as little as $1 a month.  ...

Epilogue Gaming’s Best of 2017

2017 has rightfully been championed as one of the best years for games ever. We had a variety of titles, ranging from things like the wonderfully somber Hollow Knight to the contemporary and flashy...