Category: Features

What Remains of Ludonarrative in ‘Edith Finch’

It’s easy to accuse narratively driven games of “walking simulator” status, meaning that a game lacks true challenge or “play” in the traditional sense. What Remains of Edith Finch has faced that criticism due...

No Man’s Subway Station

No Man’s Sky started as a flop with broken promises, and what seemed like immense empty space. The last part is the most intriguing though, a game full of empty space with very little...

Roundtable: Bonding With Characters

Question: How can games develop meaningful relationships between the player and its characters? What kind of mechanics help develop a bond – and what are your favorite instances of those mechanics? Andy: I feel...

‘Pony Island’: A Metaphor for Depression

As we discussed in July’s episode of our LudonarrativeFM podcast, Pony Island is a metacognitive game that subverts our storytelling expectations. We left a thread dangling in this discussion that, in editing the episode...

‘Florence’ and Brilliant Visual Storytelling

Unlike most mobile games I’ve played, ‘Florence’ tells its story in subtle and clever ways, indicating that the developers tried to tell this story exclusively for mobile players. Many games often feel patched in,...

Disintegration in ‘Doki Doki Literature Club’

The adorable dating sim Doki Doki Literature Club might be the perfect embodiment of what we here at Epilogue try to highlight and analyze: video games as art, literature, and a storytelling medium. It’s...

Demoing ‘Detroit: Become Human’

Quantic Dream unveiled a demo of the long-awaited Detroit: Become Human this week. And it is fantastic. August 15th, 2038. Detroit. The game’s aesthetic heavily borrows from the developing company’s previous title, Heavy Rain....

Mega Man Masters Monotony

It took me four different Mega Man games, all of which I played in order, to realize that they’re pretty much identical to one another. In an era where consumers rip franchises like Call...

Three and Out: Mega Man 3

Mega Man 3’s combat systems serve as a puzzle that can have its pieces either a) jammed and squished together through defiance or impetuosity or b) fit snugly into their place if you’re patient...

Video Games as Art: Visualizing the Narrative

Imagine an image of a cocoon. Spring green plant life fills the background and the sun is rising, with light filtering in through the leaves. The photograph is stagnant and there are no words,...

Three and Out: ‘Kingdom Hearts 2’

Kingdom Hearts II is a fusion of components smashed together to make something charming, intuitive and comprehensive. At various times, I found myself flying through the air on an anti-gravity motorcycle, participating in musicals...

Three and Out: ‘Demon’s Souls’

Demon’s Souls wastes little time getting to the point: Boletaria, the imagined kingdom the game takes place, is a brutal place to spend time in. It goes without saying that the trailblazer for the...

The Dismantled Book of ‘Kentucky Route Zero’

When I opened Kentucky Route Zero I had no expectations or understanding for what it was going to get me to think about. After playing, I was inundated with thoughts surrounding how character dialogue...

“Life is Tumblr”: A Refutation

As established in my previous essay for Epilogue, most of the critical discussion surrounding Life is Strange (2015) severely misses the point. I articulated a ludonarrative defense of the game, arguing that Life is...

Epilogue Gaming’s Best of 2017

2017 has rightfully been championed as one of the best years for games ever. We had a variety of titles, ranging from things like the wonderfully somber Hollow Knight to the contemporary and flashy...

Review: Super Mario Odyssey

If I didn’t know any better, I’d say that Super Mario Odyssey serves as the conclusion to 25 years of Mario. Our mustached protagonist has never felt so alive and district, contrasted by the...

Video Games and What We’re Thankful For

It has been a wonderful year for video games, and here at Epilogue, we’re plenty thankful for it. From myself and the rest of the Epilogue Gaming staff, we wish you, your families and...

Ludonarrative in SOMA

SOMA has spent an awful lot of time rattling around in my head since I finished it. Various moments in the narratively driven horror title were created to stick with the player, whether its...

Review: Cuphead

Written by Ben Vollmer Run, jump, shoot. In Cuphead, that’s all you’ll ever need. In a game that can be deconstructed into a trial of perseverance, Cuphead doesn’t deviate from what makes it click....

What Pokemon On The Switch Will Look Like

Written by Ben Vollmer   When Nintendo announced that Pokemon would eventually be making its way over to the Nintendo Switch, the mind’s of many went wild. Why wouldn’t they? After the recent successes of The Legend...

Review: Crash Bandicoot (N. Sane Trilogy)

Written by Ben Vollmer This is a review of the first game in the “N. Sane Trilogy” and is not indicative of the package as a whole.  On a mechanical level, Crash Bandicoot is broken. This...