Category: Features

Disintegration in ‘Doki Doki Literature Club’

The adorable dating sim Doki Doki Literature Club might be the perfect embodiment of what we here at Epilogue try to highlight and analyze: video games as art, literature, and a storytelling medium. It’s...

Demoing ‘Detroit: Become Human’

Quantic Dream unveiled a demo of the long-awaited Detroit: Become Human this week. And it is fantastic. August 15th, 2038. Detroit. The game’s aesthetic heavily borrows from the developing company’s previous title, Heavy Rain....

Mega Man Masters Monotony

It took me four different Mega Man games, all of which I played in order, to realize that they’re pretty much identical to one another. In an era where consumers rip franchises like Call...

Three and Out: Mega Man 3

Mega Man 3’s combat systems serve as a puzzle that can have its pieces either a) jammed and squished together through defiance or impetuosity or b) fit snugly into their place if you’re patient...

Video Games as Art: Visualizing the Narrative

Imagine an image of a cocoon. Spring green plant life fills the background and the sun is rising, with light filtering in through the leaves. The photograph is stagnant and there are no words,...

Three and Out: ‘Kingdom Hearts 2’

Kingdom Hearts II is a fusion of components smashed together to make something charming, intuitive and comprehensive. At various times, I found myself flying through the air on an anti-gravity motorcycle, participating in musicals...

Three and Out: ‘Demon’s Souls’

Demon’s Souls wastes little time getting to the point: Boletaria, the imagined kingdom the game takes place, is a brutal place to spend time in. It goes without saying that the trailblazer for the...

The Dismantled Book of ‘Kentucky Route Zero’

When I opened Kentucky Route Zero I had no expectations or understanding for what it was going to get me to think about. After playing, I was inundated with thoughts surrounding how character dialogue...

“Life is Tumblr”: A Refutation

As established in my previous essay for Epilogue, most of the critical discussion surrounding Life is Strange (2015) severely misses the point. I articulated a ludonarrative defense of the game, arguing that Life is...

Epilogue Gaming’s Best of 2017

2017 has rightfully been championed as one of the best years for games ever. We had a variety of titles, ranging from things like the wonderfully somber Hollow Knight to the contemporary and flashy...

Review: Super Mario Odyssey

If I didn’t know any better, I’d say that Super Mario Odyssey serves as the conclusion to 25 years of Mario. Our mustached protagonist has never felt so alive and district, contrasted by the...

Video Games and What We’re Thankful For

It has been a wonderful year for video games, and here at Epilogue, we’re plenty thankful for it. From myself and the rest of the Epilogue Gaming staff, we wish you, your families and...

Ludonarrative in SOMA

SOMA has spent an awful lot of time rattling around in my head since I finished it. Various moments in the narratively driven horror title were created to stick with the player, whether its...

Review: Cuphead

Written by Ben Vollmer Run, jump, shoot. In Cuphead, that’s all you’ll ever need. In a game that can be deconstructed into a trial of perseverance, Cuphead doesn’t deviate from what makes it click....

What Pokemon On The Switch Will Look Like

Written by Ben Vollmer   When Nintendo announced that Pokemon would eventually be making its way over to the Nintendo Switch, the mind’s of many went wild. Why wouldn’t they? After the recent successes of The Legend...

Review: Crash Bandicoot (N. Sane Trilogy)

Written by Ben Vollmer This is a review of the first game in the “N. Sane Trilogy” and is not indicative of the package as a whole.  On a mechanical level, Crash Bandicoot is broken. This...

Review: Super Meat Boy

Written by Ben Vollmer   Super Meat Boy is hard. The kind of difficult that will shake your faith, more than once, in what kind of gamer you really are. Difficulty is Super Meat Boy’s most...

Review: Yooka-Laylee

Written by Ben Vollmer   Yooka-Laylee is a return to form for the “3D Collectathon” genre. The tight movement, compelling worlds and off-kilter writing all serve an homage to a genre that has long lost...

Review: Little Nightmares

Written by Ben Vollmer   Atmospheric horror has an obligation to walk a thin line. Simultaneously, a game must ensnare a player’s interest enough for them to enjoy their stay, but frighten them enough...

Review: Outlast 2

Written by Ben Vollmer About halfway through my play through of Outlast 2, I realized that a video game had never terrified me so much. Not because Outlast 2 is in the master class of the genre,...

Review: Ori and the Blind Forest

Written by Ben Vollmer   Ori and the Blind Forest is beautiful. It’s pretty rare that a game is so jaw-droppingly gorgeous that it’s the appearance, rather than the mechanics that lay beneath, that takes...

Review: Kingdom Hearts 1.5

Written by Ben Vollmer Kingdom Hearts is a lot like picking through a bowl of fruit. For every bit that you enjoy, there’s something else that leaves a bad taste in your mouth. Only, in...

Review: Resident Evil 7

Written by Ben Vollmer   It takes about ten minutes. That’s how long you have in Resident Evil 7 until it flips humanity on its back and shows off its grotesque underside. Perhaps that’s what makes the...

Review: Life is Strange

Warning: This review contains spoilers of the entire game. Due to the episodic nature of the title, it would be impossible to review the game without speaking to its content.  Written by Ben Vollmer...

Review: Doom

Written by Ben Vollmer   There’s something about the incredibly rampant pace of the Doom reboot that lights your hair on fire. It’s hard to say whether it’s the music, the brutal melee system that has...

Retro Review: Super Metroid (1994)

Written by Ben Vollmer   Where did the term “open world” come from? I recently played through Super Mario World and The Legend of Zelda and thought I knew. Being able to move backward and forward felt...