Author: Flora Merigold

Three and Out – ‘Vignettes’

Everything is connected to everything else. Life is a fluid series of reinventing and shifting perspectives. Some video games capture this message in linear, narrative ways. Other games abstractly demonstrate this schema to us,...

Roundtable: Companion Characters

Question:  What role do side characters have in games? Specifically companion characters, not just NPCs. How do character companions influence the story, drive the narrative, and affect the gameplay? Ben: Companions, and the way...

‘One Hand Clapping’: A Sonorous Sensation

One Hand Clapping combines unexpected gameplay mechanics, lore, and surprisingly silent storytelling. The premise is generally a mystery. You are dropped into a world swirling with atmosphere and intrigue, something deeply reminiscent of how...

What Remains of Ludonarrative in ‘Edith Finch’

It’s easy to accuse narratively driven games of “walking simulator” status, meaning that a game lacks true challenge or “play” in the traditional sense. What Remains of Edith Finch has faced that criticism due...

‘Pony Island’: A Metaphor for Depression

As we discussed in July’s episode of our LudonarrativeFM podcast, Pony Island is a metacognitive game that subverts our storytelling expectations. We left a thread dangling in this discussion that, in editing the episode...

‘Florence’ and Brilliant Visual Storytelling

Unlike most mobile games I’ve played, ‘Florence’ tells its story in subtle and clever ways, indicating that the developers tried to tell this story exclusively for mobile players. Many games often feel patched in,...

Disintegration in ‘Doki Doki Literature Club’

The adorable dating sim Doki Doki Literature Club might be the perfect embodiment of what we here at Epilogue try to highlight and analyze: video games as art, literature, and a storytelling medium. It’s...

Demoing ‘Detroit: Become Human’

Quantic Dream unveiled a demo of the long-awaited Detroit: Become Human this week. And it is fantastic. August 15th, 2038. Detroit. The game’s aesthetic heavily borrows from the developing company’s previous title, Heavy Rain....

“Life is Tumblr”: A Refutation

As established in my previous essay for Epilogue, most of the critical discussion surrounding Life is Strange (2015) severely misses the point. I articulated a ludonarrative defense of the game, arguing that Life is...