Author: Flora Merigold

Escaping to ‘Mutazione’ Island

I recently felt like I needed a quick vacation from massive 50+ hour games, and Mutazione was the perfect getaway. Mutazione reinvigorated my spirits, creating a relaxing but compelling narrative adventure through one of...

Visualizing the Narrative: ‘Journey’

Introduction Journey greets us with stunning visuals of a desert landscape. An out of focus dune reaches skyward, silhouetted against the white-wash sun. A bright light streaks through the sky below thin clouds and...

Visualizing the Narrative: Introduction

Welcome to Epilogue Gaming’s first video series. We’re calling it “Visualizing the Narrative” because we want to explore how games use interactive visuals to tell their stories. To explore this concept, we will be...

A Case of the Post-GDQ Blues

Every time a Games Done Quick (AGDQ/SGDQ) event comes to a close, I feel a certain kind of melancholic sadness that reminds me of the end of summer break as a schoolkid. The GDQ...

‘Death Stranding’ and Depression

For many people like me, depression is an ongoing involuntary struggle with everyday life. Though most of the time I can course-correct by adjusting my habits, sometimes depression descends like a raincloud that can...

The Forgettable Home Run of ‘Astral Chain’

Astral Chain wasn’t immediately on my radar for 2019, but it instantly smashed through all expectations as review after review praised it as a contender for game of the year. And the hype of...

Taking a Ride with ‘Neo Cab’: A Review

I took my first cab ride in Guilin, China, in 2015, and I quickly realized somewhere between the radically sharp 90 degree turns, the language barrier, and choking cigarette atmosphere that I was more...

‘Untitled Goose Game’ Review

A few years ago, Canadian Geese flew several hundred miles south to where I live for the winter, but the gaggle never migrated back. Ever since, they have become an invasive, traffic-stopping, defecating, overly...

Three and Out – ‘Kids’

Kids by Playables, recently published by Double Fine, experiments with how our interactions we have with other people influence our perceived identity. In a nonverbal way, the game abstractly investigates social proprioception. I picked...

Why You Shouldn’t Play ‘Vampyr’

Vampyr is an exhausting game. From annoying technical issues to an overburdened story, the game falls apart at nearly every opportunity. What seems like an interesting narrative-based action game that branches out in consequence...

Why I Quit Playing ‘Hollow Knight’

This past weekend, after 27 hours in the game, I made the decision to stop streaming Hollow Knight. This was an emotional decision to make, because Hollow Knight is such a masterfully crafted piece...

Does ’Owlboy’ Earn its Wings?

Owlboy is one of the most visually charming and beautifully crafted video games that I have ever had the pleasure of playing. Every pixel in this retro-style 2D platformer bursts with exuberance. From the meek...

Three and Out – ‘Vignettes’

Everything is connected to everything else. Life is a fluid series of reinventing and shifting perspectives. Some video games capture this message in linear, narrative ways. Other games abstractly demonstrate this schema to us,...