The 20 Best Games I Played in 2020
People have played more games than ever in 2020. Here are 20 games that stood out this year.
People have played more games than ever in 2020. Here are 20 games that stood out this year.
If Found and Tell Me Why are deeply important games that helped me publicly come to terms with my gender identity as trans. Here’s how.
As the Co-Founder of Epilogue, I feel compelled to curate a culture of intellectualism, kindness, and sincerity. We began this project with the goal to explore video games as art, literature, and a storytelling...
Life is Strange 2 is an awkwardly paced adventure game developed by Dontnod, a spiritual successor and sequel to the original Life is Strange, which fails to improve on nearly anything that made the...
After a year of traipsing through the uninspiring world of the sequel to Life is Strange, I felt conditioned to expect that “Wolves” would be a flat note to a dull story. At first,...
Vampyr is an exhausting game. From annoying technical issues to an overburdened story, the game falls apart at nearly every opportunity. What seems like an interesting narrative-based action game that branches out in consequence...
The original Life is Strange left an indelible impact on me and strengthened my conviction that videogames are perhaps the most powerful storytelling medium. Naturally, I’ve been jitteringly anticipating the sequel: Life is Strange...
As established in my previous essay for Epilogue, most of the critical discussion surrounding Life is Strange (2015) severely misses the point. I articulated a ludonarrative defense of the game, arguing that Life is...
A common critique of the choice-based, point-and-click, episodic genre of games that Telltale Games have popularized is that choices don’t matter and gameplay is tedious. Life is Strange, though adhering to this genre, defies...