Tagged: Epilogue

Fallout 76, Broken Games, and Broken Hearts

The Epilogue crew breaks down what it takes for a game to be completely broken. Ben laments the news that Sony won’t be at E3 while Marcos and Dakota don’t even know what a Pokemon game is.

On Play: Part Two

Andy presents and explains the nature of “mediums” as an intermediary phase and dives into the concept of video games as art.

Mega Man Masters Monotony

It took me four different Mega Man games, all of which I played in order, to realize that they’re pretty much identical to one another. In an era where consumers rip franchises like Call...

Ben and The Gang Talk Video Game Protagonists

The Epilogue crew breaks down their favorite protagonists and what qualities make a protagonist a “good” one. Red Dead Redemption 2 gets a release date, and Dakota compares Nintendo to Waffle House.

The Dismantled Book of ‘Kentucky Route Zero’

When I opened Kentucky Route Zero I had no expectations or understanding for what it was going to get me to think about. After playing, I was inundated with thoughts surrounding how character dialogue...

Shadow of the Colossus

In this month’s episode of the Ludonarrative Podcast, Blake and Preston spend time unraveling the hauntingly beautiful “Shadow of the Colossus” (2005). This game, designed by Fumito Ueda, adheres to the design principle, “design by subtraction.” The game’s mechanics come alive, even today, as we anticipate the forthcoming redesigned release for the PS4. Check back with Epilogue this month for more on “Shadow of the Colossus.”