Welcome to the Epilogue

No Man’s Subway Station

No Man’s Sky started as a flop with broken promises, and what seemed like immense empty space. The last part is the most intriguing though, a game full of empty space with very little...

Roundtable: Bonding With Characters

Roundtable: Bonding With Characters

Question: How can games develop meaningful relationships between the player and its characters? What kind of mechanics help develop a bond – and what are your favorite instances of those mechanics? Andy: I feel...